atlas mmo wiki
Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! - When harpooning another ship, the aggressor (ship shooting the harpoon) will have it's cannons (large, swivel, and regular) disabled until the harpoon attachment has ended. - Fixed Reservoir and Waterpipes being from being falsely flagged by Fast Decay - Faster reload skill effectiveness have been reduced by the following: Pistol - 25% less effective and Blunderbuss/Rifle: 75% less effective
Do note that punching trees and rocks will hurt your health so you’d better craft both Axe and Pickaxe as soon as possible.You can access your inventory by pressing the “I” button. - Fixed being unable to assign Company members to groups with gamepad (Xbox and PC)
- Added a new slider: Ship Draw Distance (note: changing this will require a client reconnect to take effect). - Character and inventory import/export for Single Player and Non-Dedicated Servers (optional for hosts) - Fixed bug in crop plots where fertilizer amount shows 0 after save/load - Networking range for players on ships is now the same as players not on ships (~34,000 units) - Grappling Hook 3rd Person view is now offset to the side when aiming. - Visual changes: red eyes, and commander hat with an eye patch. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. - Fixed an issue with fishing rod where it would destroy itself when the item had broken This means that they will decay within 12 hours. DestroyDeadShipsIntervalTime=0 // Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials.
- Ship claim time reduced by 5x when a ship is unanchored. - AoD on GoldenAge now drop gold when killed. - Discovery on the map now temporarily disappear beyond a certain zoon distance on the map (zooming back in will have them reappear) - Increased puckle and swivel damage vs. players by 100%
Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group) - Reduced ice breath speed debuff from 8 secs to 6 secs - Improved the weighting of Sunken Treasure by overall making higher quality treasure about 50% more likely to be generated, as well as boosting the max quality of sunken treasure by 15% - Crew Payment Interval doubled (this means that you'll need to pay them less gold) - Fixed harvesting boost from giving more resources than intended - Transferring materials with a filter on now transfers all children types too. ATLAS on Steam; ATLAS announcement on survivetheark.com
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